ATK+25. When dealing a physical attack there is a small chance that for 10 seconds your aspd will increase by 100%.
CRIT+5, HIT+5. Increases arrow shower damage when used with a bow by 50%.
CRIT + 15 with long ranged attacks.
When slotted in a rod type weapon, INT + 1, adds 2% magic defence bypassing.
CRIT+5, HIT+5. Increases Bowling Bash damage with a one hand or two handed sword by 25%.
When equipped by a mage type class, SP + 100, HP - 100. Soul Strike, Napalm Beat, Napalm Vulcan damage + 20%.
INT + 2 When performing a magical attack theres a small chance that for 5 seconds you'll gain 50% reduction in cast time and FLEE + 30.
Increases damage on formless monsters by 5%. When killing a formless monster there is a small chance to gain rough oridecon or rough elunium.
STR + 2 When attacking there is a small chance that for 5 seconds you'll gain CRIT + 100.
MATK + 5%, DEF - 10. When equipped by a mage type class, SP + 100.
When equipped by a Rogue or Stalker, ATK + 10%, MATK + 10%.
ATK + 15 When equipped by a swordsman type class, HP + 500.
Gloom Under Night (MVP)
Increases damage against Holy Element, Shadow Element, Angel Race, and Demon Race monsters by 40%.
Increases damage against fire property monsters by 50%. When taking physical or magical damage, there's a high chance to autocast Frost Nova 10.
Stun, Curse, Blind, and Petrification resistance + 30%. When recieving physical short range damage, there's a chance to cause stun, curse, blind, and stone on the target.
Reduces damage from small, medium, and large type monsters by 15%. When recieving physical or magical damage, there is a small chance that for 10 seconds you gain Perfect Flee + 30.
When reciving short range physical damage, there's a chance to cast Heal Lv1 and Agi Up Lv1 on yourself.
Allows use of Stone Curse Lv1. Resistance to petrification + 30%. MDEF + 10.
When dealing physical damage there's a chance to autocast Fire Bolt Lv 5 and Fire Ball Lv 5.
ATK + 5. Increases damage on earth element monsters by 10%. Gains CRIT + 15 versus brute type monsters.
FLEE + 5, Perfect Dodge + 3. Increases damage on water element monsters by 10%. Gains CRIT + 15 versus fish type monsters.
Fire Pillar and Meteor Storm damage + 40%.
Fallen Bishop Hibram (MVP)
MATK + 10%, MaxSP - 50%. Deals 50% more magical damage on Demihuman and Angel race targets.
VIT + 2. When taking physical or magical damage, there is a chance that for 10 seconds you'll gain DEF + 10.
When killing a monster, recover 50HP. Increases physical and magical damage on demihuman targets by 1%.
HIT + 5. Increases damage on water element monsters by 5%.
When dealing physical damage there's a chance to autocast Cold Bolt Lv2.
HIT + 1. Meat recovery rate + 100%. When dealing short range physical damage, there's a chance to cause bleeding on the opponent.
ATK, CRIT, and HIT are all increased by your job level. When recieving physical damage there is a chance to autocast Earthquake LV2.
Decreases cast time of fire bolt by 25%, and increases its damage by 25%.
When attacking a demihuman target, CRIT + 5, +1% physical and magical damage. Gain a chance to cause bleeding on yourself when attacking. When equipped with the Zombie Slaughter Card, it removes the chance to cause bleeding on yourself, and gain 2 sp each time you kill a monster.
Decreases cast time of cold bolt by 25%, and increases its damage by 25%.
Gain a very high chance to gain Ice Cream when killing a monster. Ice Cream recovery rate + 100%.
Grants use of the skills Pick Up Stone, and Throw Stone.
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